The world is falling apart—the sun is so hot you cannot go outside during the day, and at night, creepy monsters dressed like humans come out to hunt. You cannot be alone, though, or you will be in trouble. So, who do you trust when people start showing up at your door?
No, I’m not a Human is a horror game where you have to figure out who is human and who is a creature in disguise. It is set in a world where dogs rule and the Earth’s burning up. Your neighbor warns you about strange things happening and suggests you might need to take in some refugees—but watch out for monsters in disguise.
Each day, you meet new people who might be safe or could be something much worse. You question them about rumors, look for clues, and try to figure out if they are hiding something—like perfect teeth or dirt under their nails. It is a survival game where every decision could be the difference between life and death. The world outside is chaotic, and soon, you are not sure who to trust anymore, even with the people right in your house.
Things keep spiraling out of control. The zealot keeps preaching that the sun’s wrath is punishing humanity, but he is clearly a visitor. The cold woman in the coat, though, is another story. You find a dead body in her room, and when you check her, she turns out to be a visitor. Despite your doubts, you shoot her.
The next day, a bunch of strange people show up: a widow, a con man, and a doctor. FEMA has been expanding its quarantine zones and identifying new visitor symptoms like bloodshot eyes. The widow seems okay, but the doctor and con man raise suspicions.
Later, your neighbor’s house catches fire, and things get even worse. Then, FEMA arrives to test one of your guests, and soon, even stranger characters start showing up—someone who claims to be a hunter, another woman kicked out by FEMA, and even a man who looks like a visitor himself. On top of that, the TV’s warning that visitors blur in photos adds another layer of tension.
The night ends with your neighbor’s house reduced to ashes and a soldier’s severed head as a grim reminder of what is at stake. The world’s descending into chaos, and you are left questioning who is really human and who is a monster.
FEMA comes knocking again for more testing, and then The Smiling Man shows up. He hints at some end-of-day scenarios where dogs rule the world, and only they will survive. He does not care what you think, spouts cryptic lines and leaves. Then, the fortune teller pops in, talking in riddles about the world’s end and the weird things happening. You survive the week, but no one trusts you anymore because of all the bloodshed, even if it was for survival. You are forced to leave your own home.
The game leaves many questions unanswered: Who are the visitors? What is up with The Smiling Man? What is happening to the sun? Moreover, what is FEMA really doing? We know visitors are out there—normal-looking humans with signs like bloodshot eyes, perfect teeth, dirt under their nails, and blurry appearances in photos. They seem to infiltrate human settlements, killing when in groups. The Smiling Man leads them, calling them “his boys,” and he is dangerous, especially if you are alone.
There are hints that the visitors are like vampires, with some supernatural rules—like not being able to enter a house without permission. Are they vampires? Not exactly, but there is something similar. They are a twisted version of humanity, reflecting our worst traits, and we are stuck dealing with them. As for their true nature, it is all shrouded in mystery, but they are dangerous, and everyone is trying to survive while figuring it out.
The sun is burning the Earth, and it is so hot that no one can survive outside during the day. Just talking or even looking outside drains everyone’s energy. Some believe the sun is about to explode and that its strange behavior is connected to the visitors, who emerged from the ground when the sun started acting up. Many think the sun is punishing humanity for its sins and forcing the visitors out.
But nobody knows for sure what’s really going on—it could be the end of the world, or maybe not. Humanity has always survived, but now, the biggest threat isn’t just the sun or the visitors. It is that people are turning on each other.
FEMA’s supposed to be the one handling the crisis, but they are acting shady. When they show up at your door, they test people for radiation, but there is something off about it. Why the hazmat suits? People think FEMA is treating everyone like animals, even regular humans, not just the visitors. They are taking people away, quarantining them, and withholding help, even though the government is supposed to be saving everyone. They seem more like a strict, ineffective authority rather than a real help.
This whole setup is clearly inspired by the global pandemic, where governments overreacted, leading to a harsh, authoritarian response. People’s reactions are simple but intentional: some break down, some get greedy, some try to help, and some see others as threats. In the end, it is about survival, and helping each other is the only way out—if we do not turn on each other first.
The game leaves much mystery, and one cryptic character says, “The dead will come and tell, and he will not be believed.” This line echoes Bible verses about the dead rising, with some implying that the righteous will be saved and the evil will be damned. It ties into the themes of judgment and survival in the game’s apocalyptic setting.
The visitors might be dead sinners brought back to life to face judgment, with The Smiling Man acting as the devil. The devil, like in traditional beliefs, cannot do much without your permission—he cannot enter unless you let him. Sinful actions are choices you make, and The Smiling Man can only come into your house if you allow him or if your sins have filled your house with visitors. The game blurs the line between virtue and sin, as some characters who seem virtuous are actually visitors, and others who seem sinful might still be human.
The visitors share traits with vampires, like needing permission to enter and being weak to the sun, and this connection ties into Russian vampire legends. These vampires are often linked to sinners, feeding on their own families or living among them as predators in disguise. The game suggests that sin might spread from person to person, like a disease, although it is more of an indirect implication.
The neutral ending happens when both humans and visitors are killed in your house, and you are cast out as too dangerous. It is punishment for letting sin and violence in. The game warns that humanity is on the brink of self-destruction, where we will all become enemies if we do not stay united. The visitors and The Smiling Man want to tempt you into sin—making you apathetic or violent—so they can take you or let the visitors kill you. FEMA knows the condition can spread, but their methods are useless.
The game hints that it is the end of days, a biblical event where only the sinful dead have risen while the virtuous dead remain in their graves. The visitors, led by The Smiling Man (Lucifer), do his bidding, infiltrating and tearing their victims apart at night. Even those who advise you not to open the door or stay in a group are pushing you toward betrayal because, in the end, the only way to survive might be to keep turning on each other.
The game draws inspiration from the Book of Revelations, with some signs of the apocalypse being clear. People are hiding in their homes like the Bible predicts humanity will hide in caves. Wildfires are burning across the world, and the sun is scorching sinners, like the visitors rising from Hell. The bold man in the game may be based on the two witnesses from Revelations who are tortured for spreading God’s word, so there is concern for him. However, the game does not follow the apocalypse exactly—it is more of an interpretation with elements from the Bible.
FEMA is struggling to control the visitors, who are too well-hidden and numerous. The government is lying, saying the visitors are just suffering from a disease and pretending they are in hazmat suits for protection from the sun. However, it is actually to prevent disease. They are probably lying to prevent mass panic, but their methods will get more extreme as they lose control. There might even be a vaccine introduced later, but that is just speculation for now.
The game’s take on the apocalypse borrows from Revelations, but it is clear they have added their twist. It is still early in the game, and the final version might expand on these themes with even more biblical elements, like the four horsemen or a comet in the sky. The game paints a bleak picture where sinners, led by the devil, hunt down humans, and governments fail to control the situation.
The sun burns away sins, and there are few moments of hope. The question remains whether humanity can work together to survive or if it will be destroyed by the visitors, overwhelmed by FEMA, or consumed by its sins. If the game follows Revelations, there may be a happy ending—but not before much suffering.
References
- Barber, P. (1988). Vampires, Burial, and Death: Folklore and Reality. Yale University Press.
- Boyer, P. (1992). When Time Shall Be No More: Prophecy Belief in Modern American Culture. Harvard University Press.
- FEMA. (2020). COVID-19 Pandemic Response Report. Federal Emergency Management Agency.
- Garrett, L. (1994). The Coming Plague: Newly Emerging Diseases in a World Out of Balance. Penguin Books.
- Gonsalves, G., & Staley, P. (2020). Panic, Paranoia, and Public Health—The AIDS Epidemic’s Lessons for COVID-19. New England Journal of Medicine, 383(2), e3.
- McGinn, B. (1998). Visions of the End: Apocalyptic Traditions in the Middle Ages. Columbia University Press.
- Perkowski, J. J. (1989). The Darkling: A Treatise on Slavic Vampirism. Slavica Publishers.